Compare any two graphics cards:
Radeon RX 6800 XT vs Radeon RX 7900 XT
IntroThe Radeon RX 6800 XT uses a 7 nm design. AMD has clocked the core speed at 1825 MHz. The GDDR6 memory runs at a frequency of 2000 MHz on this particular card. It features 4608 SPUs along with 288 TAUs and 128 ROPs.Compare those specs to the Radeon RX 7900 XT, which makes use of a 5 nm design. AMD has clocked the core speed at 1500 MHz. The GDDR6 memory is set to run at a frequency of 2500 MHz on this card. It features 5376 SPUs along with 336 TAUs and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Radeon RX 7900 XT should be a lot faster than the Radeon RX 6800 XT in general. (explain)
Texel RateThe Radeon RX 6800 XT should be a bit (more or less 4%) more effective at AF than the Radeon RX 7900 XT. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 7900 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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