Compare any two graphics cards:
VS

Radeon HD 3870 X2 512MB vs Radeon HD 4850 1GB

Intro

The Radeon HD 3870 X2 512MB comes with a core clock speed of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

Compare that to the Radeon HD 4850 1GB, which comes with core speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR4 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB is 81% quicker than the Radeon HD 4850 1GB in general, because of its higher data rate. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 51648 (81%)

Texel Rate

The Radeon HD 3870 X2 512MB will be just a bit (about 6%) better at anisotropic filtering than the Radeon HD 4850 1GB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 1400 (6%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is superior to the Radeon HD 4850 1GB, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 16400 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 3870 X2 512MB Radeon HD 4850 1GB
Manufacturer AMD AMD
Year Jan 28, 2008 Jun 25, 2008
Code Name R680 RV770 PRO
Memory 512 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 625 MHz
Memory Speed 1800 MHz (x2) 1986 MHz
Power (Max TDP) (Unknown) watts 110 watts
Bandwidth 115200 MB/sec 63552 MB/sec
Texel Rate 26400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield