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Radeon HD 3870 X2 512MB vs Radeon HD 4850 512MB

Intro

The Radeon HD 3870 X2 512MB comes with clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 4850 512MB, which features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3870 X2 512MB should in theory be much better than the Radeon HD 4850 512MB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 51648 (81%)

Texel Rate

The Radeon HD 3870 X2 512MB will be a bit (about 6%) more effective at AF than the Radeon HD 4850 512MB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 1400 (6%)

Pixel Rate

The Radeon HD 3870 X2 512MB will be quite a bit (approximately 164%) more effective at FSAA than the Radeon HD 4850 512MB, and also capable of handling higher screen resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 16400 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 4850 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 4850 512MB
Manufacturer AMD AMD
Year Jan 28, 2008 Jun 25, 2008
Code Name R680 RV770 PRO
Memory 512 MB (x2) 512 MB
Core Speed 825 MHz (x2) 625 MHz
Memory Speed 1800 MHz (x2) 1986 MHz
Power (Max TDP) (Unknown) watts 110 watts
Bandwidth 115200 MB/sec 63552 MB/sec
Texel Rate 26400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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