Compare any two graphics cards:
GeForce GTX 1630 vs Radeon HD 7790
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core speed at 1740 MHz. The GDDR6 memory works at a speed of 1500 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.Compare that to the Radeon HD 7790, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this particular model. It features 896 SPUs along with 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1630 should in theory be just a bit faster than the Radeon HD 7790 in general. (explain)
Texel RateThe Radeon HD 7790 should be a small bit (more or less 1%) faster with regards to texture filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1630 is quite a bit (approximately 74%) more effective at anti-aliasing than the Radeon HD 7790, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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