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GeForce GTX 1630 vs Radeon HD 7990

Intro

The GeForce GTX 1630 uses a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 RAM is set to run at a frequency of 1500 MHz on this specific card. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 7990, which uses a 28 nm design. AMD has clocked the core frequency at 950 MHz. The GDDR5 memory works at a speed of 1500 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Radeon HD 7990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

In theory, the Radeon HD 7990 is 486% quicker than the GeForce GTX 1630 overall, due to its greater bandwidth. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 477696 (486%)

Texel Rate

The Radeon HD 7990 is quite a bit (about 337%) faster with regards to anisotropic filtering than the GeForce GTX 1630. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 187520 (337%)

Pixel Rate

The Radeon HD 7990 should be much (approximately 118%) better at anti-aliasing than the GeForce GTX 1630, and also able to handle higher resolutions better. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 32960 (118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon HD 7990
Manufacturer nVidia AMD
Year June 2022 April 2013
Code Name TU117 Malta
Memory 4096 MB 3072 MB (x2)
Core Speed 1740 MHz 950 MHz (x2)
Memory Speed 1500 GB/s 6000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 98304 MB/sec 576000 MB/sec
Texel Rate 55680 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 512 2048 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 64-bit 384-bit (x2)
Fab Process 12 nm 28 nm
Transistors 4700 million 4313 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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