Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R7 260X
IntroThe GeForce GTX 1630 features a GPU clock speed of 1740 MHz, and the 4096 MB of GDDR6 RAM runs at 1500 MHz through a 64-bit bus. It also features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM is set to run at a speed of 1625 MHz on this particular model. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 260X will be 6% faster than the GeForce GTX 1630 overall, due to its higher data rate. (explain)
Texel RateThe Radeon R7 260X should be a little bit (about 11%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1630 is quite a bit (approximately 58%) better at AA than the Radeon R7 260X, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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