Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R9 270X
IntroThe GeForce GTX 1630 comes with a clock speed of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 64-bit memory bus, and makes use of a 12 nm design. It features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon R9 270X, which has GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 memory set to run at 1400 MHz through a 256-bit bus. It also features 1280 Stream Processors, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 270X should in theory be a lot better than the GeForce GTX 1630 overall. (explain)
Texel RateThe Radeon R9 270X is quite a bit (about 44%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateThe Radeon R9 270X will be a bit (more or less 15%) better at AA than the GeForce GTX 1630, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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