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GeForce 8800 Ultra vs Radeon HD 4850 X2 1GB

Intro

The GeForce 8800 Ultra comes with a core clock frequency of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also makes use of a 384-bit bus, and uses a 90 nm design. It is comprised of 128 SPUs, 64 TAUs, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 1GB, which has GPU clock speed of 625 MHz, and 1024 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should perform much faster than the GeForce 8800 Ultra overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 23424 (23%)

Texel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (approximately 28%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 10832 (28%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be much (more or less 36%) faster with regards to anti-aliasing than the GeForce 8800 Ultra, and will be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 5312 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra Radeon HD 4850 X2 1GB
Manufacturer nVidia ATi
Year May 2007 Nov 7, 2008
Code Name G80 R700
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 768 MB 1024 MB (x2)
Core Speed 612 MHz 625 MHz (x2)
Shader Speed 1500 MHz (N/A) MHz (x2)
Memory Speed 1080 MHz 993 MHz (x2)
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 171 watts 250 watts
Shader Model 4.0 4.1
Bandwidth 103680 MB/sec 127104 MB/sec
Texel Rate 39168 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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