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GeForce 9800 GT 512MB vs Radeon HD 5830

Intro

The GeForce 9800 GT 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this particular model. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 5830, which comes with core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1120(224x5) SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
Radeon HD 5830 175 Watts
Difference: 70 Watts (67%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5830 should perform quite a bit faster than the GeForce 9800 GT 512MB in general. (explain)

Radeon HD 5830 128000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The Radeon HD 5830 should be quite a bit (about 33%) better at anisotropic filtering than the GeForce 9800 GT 512MB. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 11200 (33%)

Pixel Rate

The Radeon HD 5830 is a lot (more or less 33%) better at full screen anti-aliasing than the GeForce 9800 GT 512MB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 5830 12800 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 3200 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon HD 5830
Manufacturer nVidia AMD
Year July 2008 February 25, 2010
Code Name G92a/b Cypress LE
Memory 512 MB 1024 MB
Core Speed 600 MHz 800 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 105 watts 175 watts
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 33600 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 112 1120(224x5)
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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