Compare any two graphics cards:
GeForce GTX 1070 Ti vs Radeon RX 6950 XT
IntroThe GeForce GTX 1070 Ti has core clock speeds of 1607 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2432 SPUs as well as 152 TAUs and 64 ROPs.Compare that to the Radeon RX 6950 XT, which features a GPU core clock speed of 1925 MHz, and 16384 MB of GDDR6 RAM set to run at 2250 MHz through a 256-bit bus. It also is made up of 5120 SPUs, 320 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6950 XT is 125% quicker than the GeForce GTX 1070 Ti overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 6950 XT is a lot (approximately 152%) faster with regards to AF than the GeForce GTX 1070 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6950 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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