Compare any two graphics cards:
GeForce GTX 560 vs Radeon RX 6750 XT
IntroThe GeForce GTX 560 has a core clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.Compare all that to the Radeon RX 6750 XT, which has GPU clock speed of 2150 MHz, and 12288 MB of GDDR6 RAM running at 2250 MHz through a 192-bit bus. It also is made up of 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6750 XT will be 245% faster than the GeForce GTX 560 in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6750 XT is much (more or less 658%) more effective at AF than the GeForce GTX 560. (explain)
Pixel RateThe Radeon RX 6750 XT will be much (approximately 431%) more effective at anti-aliasing than the GeForce GTX 560, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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