Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6750 XT
IntroThe GeForce RTX 2060 Super has a core clock frequency of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit bus, and makes use of a 12 nm design. It is comprised of 2176 SPUs, 136 TAUs, and 64 Raster Operation Units.Compare that to the Radeon RX 6750 XT, which comes with GPU core speed of 2150 MHz, and 12288 MB of GDDR6 RAM running at 2250 MHz through a 192-bit bus. It also is made up of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 Super should theoretically perform a small bit faster than the Radeon RX 6750 XT overall. (explain)
Texel RateThe Radeon RX 6750 XT should be much (approximately 72%) faster with regards to texture filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateThe Radeon RX 6750 XT will be quite a bit (more or less 46%) better at FSAA than the GeForce RTX 2060 Super, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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