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GeForce RTX 3050 vs Radeon HD 4850 X2 1GB

Intro

The GeForce RTX 3050 comes with a GPU core speed of 1552 MHz, and the 8192 MB of GDDR6 RAM runs at 1750 MHz through a 128-bit bus. It also features 2560 SPUs, 80 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 4850 X2 1GB, which has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3050 should perform much faster than the Radeon HD 4850 X2 1GB in general. (explain)

GeForce RTX 3050 229376 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 102272 (80%)

Texel Rate

The GeForce RTX 3050 is a lot (more or less 148%) faster with regards to texture filtering than the Radeon HD 4850 X2 1GB. (explain)

GeForce RTX 3050 124160 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 74160 (148%)

Pixel Rate

The GeForce RTX 3050 will be much (about 148%) faster with regards to FSAA than the Radeon HD 4850 X2 1GB, and capable of handling higher resolutions more effectively. (explain)

GeForce RTX 3050 49664 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 29664 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year January 2022 Nov 7, 2008
Code Name Ampere GA106-150-KA-A1 R700
Memory 8192 MB 1024 MB (x2)
Core Speed 1552 MHz 625 MHz (x2)
Memory Speed 1750 GB/s 993 MHz (x2)
Power (Max TDP) 130 watts 250 watts
Bandwidth 229376 MB/sec 127104 MB/sec
Texel Rate 124160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 2560 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR6 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 12000 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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