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GeForce RTX 3050 vs Radeon HD 4850 X2 512MB

Intro

The GeForce RTX 3050 comes with clock speeds of 1552 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2560 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon HD 4850 X2 512MB, which comes with a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3050 should perform quite a bit faster than the Radeon HD 4850 X2 512MB in general. (explain)

GeForce RTX 3050 229376 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 102272 (80%)

Texel Rate

The GeForce RTX 3050 is quite a bit (approximately 148%) better at texture filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce RTX 3050 124160 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 74160 (148%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 3050 is a better choice, by a large margin. (explain)

GeForce RTX 3050 49664 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 29664 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce RTX 3050 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year January 2022 Nov 7, 2008
Code Name Ampere GA106-150-KA-A1 R700
Memory 8192 MB 512 MB (x2)
Core Speed 1552 MHz 625 MHz (x2)
Memory Speed 1750 GB/s 993 MHz (x2)
Power (Max TDP) 130 watts 250 watts
Bandwidth 229376 MB/sec 127104 MB/sec
Texel Rate 124160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 2560 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR6 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 12000 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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