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GeForce GT 210 vs GeForce GT 310

Intro

The GeForce GT 210 features a core clock frequency of 589 MHz and a DDR3 memory speed of 800 MHz. It also features a 64-bit bus, and uses a 40 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 ROPs.

Compare those specifications to the GeForce GT 310, which uses a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR2 memory runs at a frequency of 1000 MHz on this particular card. It features 16 SPUs as well as 8 TAUs and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the GeForce GT 310 should be 25% quicker than the GeForce GT 210 in general, due to its higher bandwidth. (explain)

GeForce GT 310 16000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should be equally good at at anisotropic filtering. (explain)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should perform equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Amazon.com

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GeForce GT 310

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 GeForce GT 310
Manufacturer nVidia nVidia
Year October 2009 November 2009
Code Name GT218 GT218
Memory 512 MB 512 MB
Core Speed 589 MHz 589 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 31 watts 31 watts
Bandwidth 12800 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 16 16
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 DDR2
Bus Width 64-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 260 million 260 million
Bus PCIe 2.0 PCIe 2.0
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 210

Amazon.com

Check prices at:

GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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