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Radeon HD 3870 1GB vs Radeon HD 4850 X2 512MB

Intro

The Radeon HD 3870 1GB has core speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which features GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 512MB should theoretically be a lot superior to the Radeon HD 3870 1GB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 3870 1GB 72000 MB/sec
Difference: 55104 (77%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (more or less 303%) more effective at AF than the Radeon HD 3870 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 37600 (303%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4850 X2 512MB is superior to the Radeon HD 3870 1GB, and very much so. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 7600 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 4850 X2 512MB
Manufacturer ATi ATi
Year Nov 19, 2007 Nov 7, 2008
Code Name RV670 XT R700
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 512 MB (x2)
Core Speed 775 MHz 625 MHz (x2)
Shader Speed N/A MHz (N/A) MHz (x2)
Memory Speed 1125 MHz 993 MHz (x2)
Unified Shaders 320(64x5) 800(160x5) (x2)
Texture Mapping Units 16 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 250 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 127104 MB/sec
Texel Rate 12400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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