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GeForce 9800 GX2 vs Radeon HD 4650 1GB

Intro

The GeForce 9800 GX2 comes with clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4650 1GB, which comes with a clock speed of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also features a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4650 1GB 55 Watts
GeForce 9800 GX2 197 Watts
Difference: 142 Watts (258%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should perform a lot faster than the Radeon HD 4650 1GB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4650 1GB 22400 MB/sec
Difference: 105600 (471%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (more or less 300%) better at anisotropic filtering than the Radeon HD 4650 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4650 1GB 19200 Mtexels/sec
Difference: 57600 (300%)

Pixel Rate

The GeForce 9800 GX2 is quite a bit (about 300%) more effective at AA than the Radeon HD 4650 1GB, and also will be able to handle higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4650 1GB 4800 Mpixels/sec
Difference: 14400 (300%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 4650 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4650 1GB
Manufacturer nVidia AMD
Year Mar 2008 Sep 10, 2008
Code Name G92 RV730 PRO
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 600 MHz
Memory Speed 2000 MHz (x2) 1400 MHz
Power (Max TDP) 197 watts 55 watts
Bandwidth 128000 MB/sec 22400 MB/sec
Texel Rate 76800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 4800 Mpixels/sec
Unified Shaders 128 (x2) 320(64x5)
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4650 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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