Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon R7 360
IntroThe GeForce RTX 3080 12 GB features a clock speed of 1260 MHz and a GDDR6X memory frequency of 1188 MHz. It also makes use of a 384-bit memory bus, and uses a 8 nm design. It features 8960 SPUs, 280 TAUs, and 112 ROPs.Compare those specs to the Radeon R7 360, which has a core clock speed of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 12 GB should be a lot faster than the Radeon R7 360 overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be a lot (approximately 600%) faster with regards to AF than the Radeon R7 360. (explain)
Pixel RateThe GeForce RTX 3080 12 GB should be a lot (approximately 740%) better at anti-aliasing than the Radeon R7 360, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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