Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon RX 6600 XT
IntroThe GeForce RTX 3080 12 GB features clock speeds of 1260 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X RAM. It features 8960 SPUs as well as 280 Texture Address Units and 112 Rasterization Operator Units.Compare those specifications to the Radeon RX 6600 XT, which has core speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3080 12 GB should theoretically be a lot superior to the Radeon RX 6600 XT in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be much (about 40%) faster with regards to AF than the Radeon RX 6600 XT. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3080 12 GB is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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