Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon RX 6600
IntroThe GeForce RTX 3080 12 GB comes with a GPU core speed of 1260 MHz, and the 12288 MB of GDDR6X RAM runs at 1188 MHz through a 384-bit bus. It also features 8960 SPUs, 280 Texture Address Units, and 112 ROPs.Compare those specs to the Radeon RX 6600, which uses a 7 nm design. AMD has clocked the core speed at 1626 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 12 GB should be a lot faster than the Radeon RX 6600 overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be quite a bit (more or less 94%) better at texture filtering than the Radeon RX 6600. (explain)
Pixel RateThe GeForce RTX 3080 12 GB should be a lot (more or less 36%) faster with regards to AA than the Radeon RX 6600, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!