Compare any two graphics cards:
GeForce GTX 750 Ti vs Radeon RX 6600
IntroThe GeForce GTX 750 Ti features a GPU clock speed of 1020 MHz, and the 2048 MB of GDDR5 memory runs at 1350 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon RX 6600, which has a core clock speed of 1626 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 7 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6600 should in theory be quite a bit superior to the GeForce GTX 750 Ti overall. (explain)
Texel RateThe Radeon RX 6600 is quite a bit (more or less 346%) more effective at texture filtering than the GeForce GTX 750 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6600 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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