Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX 6600
IntroThe GeForce GTX Titan Black makes use of a 28 nm design. nVidia has clocked the core speed at 889 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific model. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.Compare all of that to the Radeon RX 6600, which has core speeds of 1626 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 1792 SPUs along with 112 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black should perform quite a bit faster than the Radeon RX 6600 in general. (explain)
Texel RateThe GeForce GTX Titan Black will be a bit (about 17%) better at anisotropic filtering than the Radeon RX 6600. (explain)
Pixel RateThe Radeon RX 6600 should be a lot (about 144%) better at full screen anti-aliasing than the GeForce GTX Titan Black, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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