Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon RX 5600 XT
IntroThe GeForce RTX 3080 Ti uses a 8 nm design. nVidia has clocked the core speed at 1365 MHz. The GDDR6X RAM works at a frequency of 1188 MHz on this specific model. It features 10240 SPUs along with 320 Texture Address Units and 112 Rasterization Operator Units.Compare those specifications to the Radeon RX 5600 XT, which comes with a core clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 192-bit bus, and uses a 7 nm design. It features 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 Ti should perform quite a bit faster than the Radeon RX 5600 XT in general. (explain)
Texel RateThe GeForce RTX 3080 Ti is quite a bit (about 121%) better at anisotropic filtering than the Radeon RX 5600 XT. (explain)
Pixel RateThe GeForce RTX 3080 Ti will be a lot (about 74%) faster with regards to AA than the Radeon RX 5600 XT, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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