Compare any two graphics cards:
GeForce RTX 3070 Ti vs GeForce RTX 3080
IntroThe GeForce RTX 3070 Ti features a clock speed of 1575 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 256-bit bus, and uses a 8 nm design. It is comprised of 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.Compare that to the GeForce RTX 3080, which comes with a core clock frequency of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 320-bit memory bus, and uses a 8 nm design. It is made up of 8704 SPUs, 272 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3080 should in theory be a lot better than the GeForce RTX 3070 Ti overall. (explain)
Texel RateThe GeForce RTX 3080 will be much (approximately 30%) better at AF than the GeForce RTX 3070 Ti. (explain)
Pixel RateThe GeForce RTX 3070 Ti should be a little bit (more or less 9%) faster with regards to full screen anti-aliasing than the GeForce RTX 3080, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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