Compare any two graphics cards:
GeForce GTX 1650 vs Radeon RX 6700 XT
IntroThe GeForce GTX 1650 has a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 memory runs at 2001 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon RX 6700 XT, which comes with GPU core speed of 2321 MHz, and (Unknown) MB of GDDR6 RAM set to run at 2000 MHz through a 192-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6700 XT should in theory be quite a bit superior to the GeForce GTX 1650 overall. (explain)
Texel RateThe Radeon RX 6700 XT will be quite a bit (more or less 347%) faster with regards to anisotropic filtering than the GeForce GTX 1650. (explain)
Pixel RateThe Radeon RX 6700 XT should be quite a bit (more or less 213%) faster with regards to FSAA than the GeForce GTX 1650, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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