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GeForce RTX 3060 vs Geforce GTX 690

Intro

The GeForce RTX 3060 comes with core speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 memory. It features 3584 SPUs as well as 112 Texture Address Units and 48 ROPs.

Compare that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3060 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be a little bit better than the GeForce RTX 3060 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce RTX 3060 368640 MB/sec
Difference: 15872 (4%)

Texel Rate

The Geforce GTX 690 is a lot (more or less 58%) faster with regards to AF than the GeForce RTX 3060. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce RTX 3060 147840 Mtexels/sec
Difference: 86400 (58%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce RTX 3060 is the winner, but it probably won't make a huge difference. (explain)

GeForce RTX 3060 63360 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 4800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3060

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3060 Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2021 April 2012
Code Name GA106 GK104
Memory (Unknown) MB 2048 MB (x2)
Core Speed 1320 MHz 915 MHz (x2)
Memory Speed 1875 GB/s 6008 MHz (x2)
Power (Max TDP) 170 watts 300 watts
Bandwidth 368640 MB/sec 384512 MB/sec
Texel Rate 147840 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 63360 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 3584 1536 (x2)
Texture Mapping Units 112 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 8 nm 28 nm
Transistors 13250 million 3540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce RTX 3060

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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