Compare any two graphics cards:
GeForce GTX Titan X vs Radeon RX 6900 XT
IntroThe GeForce GTX Titan X uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 3072 SPUs along with 192 Texture Address Units and 96 ROPs.Compare those specs to the Radeon RX 6900 XT, which comes with clock speeds of 1825 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 RAM. It features 5120 SPUs along with 320 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6900 XT should be 56% quicker than the GeForce GTX Titan X in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6900 XT is quite a bit (more or less 204%) better at texture filtering than the GeForce GTX Titan X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6900 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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