Compare any two graphics cards:
GeForce GTX 880M vs GeForce RTX 3060
IntroThe GeForce GTX 880M makes use of a 28 nm design. nVidia has set the core frequency at 954 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific model. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the GeForce RTX 3060, which comes with a clock frequency of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also makes use of a 192-bit bus, and uses a 8 nm design. It is comprised of 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3060 should in theory be much better than the GeForce GTX 880M in general. (explain)
Texel RateThe GeForce RTX 3060 is a lot (about 21%) better at texture filtering than the GeForce GTX 880M. (explain)
Pixel RateThe GeForce RTX 3060 is quite a bit (approximately 108%) better at FSAA than the GeForce GTX 880M, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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