Compare any two graphics cards:
VS

Radeon RX 6900 XT vs Radeon Vega Frontier Edition

Intro

The Radeon RX 6900 XT features a core clock speed of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 7 nm design. It is comprised of 5120 SPUs, 320 TAUs, and 128 ROPs.

Compare that to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 RAM runs at a frequency of 1890 MHz on this specific model. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon RX 6900 XT should perform a bit faster than the Radeon Vega Frontier Edition overall. (explain)

Radeon RX 6900 XT 524288 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 28836 (6%)

Texel Rate

The Radeon RX 6900 XT will be a lot (about 65%) more effective at anisotropic filtering than the Radeon Vega Frontier Edition. (explain)

Radeon RX 6900 XT 584000 Mtexels/sec
Radeon Vega Frontier Edition 353792 Mtexels/sec
Difference: 230208 (65%)

Pixel Rate

The Radeon RX 6900 XT will be a lot (about 164%) more effective at full screen anti-aliasing than the Radeon Vega Frontier Edition, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon RX 6900 XT 233600 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 145152 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon RX 6900 XT

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon RX 6900 XT Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year 2020 June 2017
Code Name Navi 21 Vega 10 XTX
Memory 16384 MB 16384 MB
Core Speed 1825 MHz 1382 MHz
Memory Speed 2000 GB/s 1890 MHz
Power (Max TDP) 300 watts 300 watts
Bandwidth 524288 MB/sec 495452 MB/sec
Texel Rate 584000 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 233600 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 5120 4096
Texture Mapping Units 320 256
Render Output Units 128 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 7 nm 14 nm
Transistors 26800 million 12500 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Radeon RX 6900 XT

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield