Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 6800 XT
IntroThe GeForce RTX 3080 comes with a GPU core clock speed of 1440 MHz, and the 10240 MB of GDDR6X memory is set to run at 1188 MHz through a 320-bit bus. It also is comprised of 8704 Stream Processors, 272 TAUs, and 96 ROPs.Compare all that to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1825 MHz. The GDDR6 memory runs at a speed of 2000 MHz on this specific model. It features 4608 SPUs as well as 288 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 should be much faster than the Radeon RX 6800 XT in general. (explain)
Texel RateThe Radeon RX 6800 XT is quite a bit (approximately 34%) more effective at texture filtering than the GeForce RTX 3080. (explain)
Pixel RateThe Radeon RX 6800 XT will be a lot (about 69%) better at anti-aliasing than the GeForce RTX 3080, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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