Compare any two graphics cards:
GeForce RTX 3090 vs Radeon RX 6800 XT
IntroThe GeForce RTX 3090 features a core clock frequency of 1395 MHz and a GDDR6X memory speed of 1219 MHz. It also uses a 384-bit memory bus, and uses a 8 nm design. It is comprised of 10496 SPUs, 328 TAUs, and 112 Raster Operation Units.Compare all of that to the Radeon RX 6800 XT, which has a GPU core clock speed of 1825 MHz, and 16384 MB of GDDR6 RAM set to run at 2000 MHz through a 256-bit bus. It also is made up of 4608 SPUs, 288 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3090 should theoretically perform a lot faster than the Radeon RX 6800 XT overall. (explain)
Texel RateThe Radeon RX 6800 XT is just a bit (about 15%) better at anisotropic filtering than the GeForce RTX 3090. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 6800 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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