Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce 8800 GTS (G92)
Intro
The GeForce 8800 GT 512MB has core speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Compare all that to the GeForce 8800 GTS (G92), which has GPU clock speed of 650 MHz, and 512 MB of GDDR3 memory set to run at 970 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 GT 512MB |
|
105 Watts |
| GeForce 8800 GTS (G92) |
|
135 Watts |
| |
Difference: 30 Watts (29%)
|
|
Memory Bandwidth
In theory, the GeForce 8800 GTS (G92) will be 8% quicker than the GeForce 8800 GT 512MB in general, due to its greater data rate. (explain)
| GeForce 8800 GTS (G92) |
|
62080 MB/sec |
| GeForce 8800 GT 512MB |
|
57600 MB/sec |
| |
Difference: 4480 (8%)
|
|
Texel Rate
The GeForce 8800 GTS (G92) is quite a bit (approximately 24%) more effective at AF than the GeForce 8800 GT 512MB. (
explain)
| GeForce 8800 GTS (G92) |
|
41600 Mtexels/sec |
| GeForce 8800 GT 512MB |
|
33600 Mtexels/sec |
| |
Difference: 8000 (24%)
|
|
Pixel Rate
The GeForce 8800 GTS (G92) is a little bit (about 8%) more effective at FSAA than the GeForce 8800 GT 512MB, and also will be able to handle higher screen resolutions better. (
explain)
| GeForce 8800 GTS (G92) |
|
10400 Mpixels/sec |
| GeForce 8800 GT 512MB |
|
9600 Mpixels/sec |
| |
Difference: 800 (8%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GT 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 8800 GTS (G92)
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GT 512MB |
GeForce 8800 GTS (G92) |
| Manufacturer
| nVidia |
nVidia |
| Year
| Oct 2007 |
Dec 2007 |
| Code Name
| G92 |
G92 |
| Fab Process
| 65 nm |
65 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 600 MHz |
650 MHz |
| Shader Speed
| 1500 MHz |
1625 MHz |
| Memory Speed
| 900 MHz |
970 MHz |
| Unified Shaders
| 112 |
128 |
| Texture Mapping Units
| 56 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 105 watts |
135 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
62080 MB/sec |
| Texel Rate
| 33600 Mtexels/sec |
41600 Mtexels/sec |
| Pixel Rate
| 9600 Mpixels/sec |
10400 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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