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GeForce 8600 GT 512MB DDR2 vs GeForce 9400 GT 256MB

Intro

The GeForce 8600 GT 512MB DDR2 features core speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the GeForce 9400 GT 256MB, which makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR2 memory is set to run at a frequency of 400 MHz on this particular model. It features 16 SPUs along with 8 TAUs and 4 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce 9400 GT 256MB 50 Watts
Difference: 3 Watts (6%)

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce 8600 GT 512MB DDR2 should be much (about 96%) better at texture filtering than the GeForce 9400 GT 256MB. (explain)

GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
GeForce 9400 GT 256MB 4400 Mtexels/sec
Difference: 4240 (96%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 8600 GT 512MB DDR2 is the winner, by far. (explain)

GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
GeForce 9400 GT 256MB 2200 Mpixels/sec
Difference: 2120 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8600 GT 512MB DDR2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9400 GT 256MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8600 GT 512MB DDR2 GeForce 9400 GT 256MB
Manufacturer nVidia nVidia
Year April 2007 August 2008
Code Name G84 G96a
Fab Process 80 nm 65 nm
Bus PCIe x16 PCIe x16 2.0, PCI
Memory 512 MB 256 MB
Core Speed 540 MHz 550 MHz
Shader Speed 1180 MHz 1400 MHz
Memory Speed 400 MHz 400 MHz
Unified Shaders 32 16
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type DDR2 GDDR2
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 47 watts 50 watts
Shader Model 4.0 4.0
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 8640 Mtexels/sec 4400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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