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GeForce 8800 GTS (G80) 320MB vs GeForce 8800 GTS (G92)

Intro

The GeForce 8800 GTS (G80) 320MB comes with a clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit memory bus, and makes use of a 90 nm design. It features 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare all that to the GeForce 8800 GTS (G92), which features GPU core speed of 650 MHz, and 512 MB of GDDR3 memory set to run at 970 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 8800 GTS (G92) 42 FPS
GeForce 8800 GTS (G80) 320MB 28 FPS
Difference: 14 FPS (50%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 59 FPS
GeForce 8800 GTS (G80) 320MB 21 FPS
Difference: 38 FPS (181%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 8800 GTS (G92) 45 FPS
GeForce 8800 GTS (G80) 320MB 23 FPS
Difference: 22 FPS (96%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 51 FPS
GeForce 8800 GTS (G80) 320MB 35 FPS
Difference: 16 FPS (46%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 17 FPS
GeForce 8800 GTS (G80) 320MB 8 FPS
Difference: 9 FPS (113%)

GeForce 8800 GTS (G92) wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 8800 GTS (G92) wins overall, by 115 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 8800 GTS (G92) 265 FPS
GeForce 8800 GTS (G80) 320MB 150 FPS
Difference: 115 FPS (77%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 8 Watts (6%)

Memory Bandwidth

Theoretically, the GeForce 8800 GTS (G80) 320MB should perform a little bit faster than the GeForce 8800 GTS (G92) overall. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 1280 (2%)

Texel Rate

The GeForce 8800 GTS (G92) should be quite a bit (more or less 69%) faster with regards to AF than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 16976 (69%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 8800 GTS (G92) is a better choice, not by a very large margin though. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 140 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 320MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce 8800 GTS (G92)
Manufacturer nVidia nVidia
Year Feb 2007 Dec 2007
Code Name G80 G92
Fab Process 90 nm 65 nm
Bus PCIe x16 PCIe x16 2.0
Memory 320 MB 512 MB
Core Speed 513 MHz 650 MHz
Shader Speed 1188 MHz 1625 MHz
Memory Speed 792 MHz 970 MHz
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 135 watts
Shader Model 4.0 4.0
Bandwidth 63360 MB/sec 62080 MB/sec
Texel Rate 24624 Mtexels/sec 41600 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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