Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GT 256MB vs GeForce 8800 GTS (G92)

Intro

The GeForce 8800 GT 256MB has a clock frequency of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 ROPs.

Compare that to the GeForce 8800 GTS (G92), which uses a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM is set to run at a speed of 970 MHz on this model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 256MB 105 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 30 Watts (29%)

Memory Bandwidth

Performance-wise, the GeForce 8800 GTS (G92) should in theory be a lot better than the GeForce 8800 GT 256MB overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce 8800 GT 256MB 44800 MB/sec
Difference: 17280 (39%)

Texel Rate

The GeForce 8800 GTS (G92) will be a lot (about 24%) better at anisotropic filtering than the GeForce 8800 GT 256MB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 8800 GT 256MB 33600 Mtexels/sec
Difference: 8000 (24%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 8800 GTS (G92) is superior to the GeForce 8800 GT 256MB, but not by far. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce 8800 GT 256MB 9600 Mpixels/sec
Difference: 800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 256MB GeForce 8800 GTS (G92)
Manufacturer nVidia nVidia
Year Dec 2007 Dec 2007
Code Name G92 G92
Memory 256 MB 512 MB
Core Speed 600 MHz 650 MHz
Memory Speed 1400 MHz 1940 MHz
Power (Max TDP) 105 watts 135 watts
Bandwidth 44800 MB/sec 62080 MB/sec
Texel Rate 33600 Mtexels/sec 41600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10400 Mpixels/sec
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield