Submit Benchmarks!
Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Nvidia Titan X
IntroThe GeForce RTX 2080 SUPER makes use of a 12 nm design. nVidia has clocked the core speed at 1650 MHz. The GDDR6 memory is set to run at a speed of 1937 MHz on this specific card. It features 3072 SPUs as well as 192 Texture Address Units and 64 ROPs.Compare those specs to the Nvidia Titan X, which comes with a core clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 384-bit bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce RTX 2080 SUPER, in theory, should be a little bit faster than the Nvidia Titan X overall. (explain)
Texel RateThe Nvidia Titan X is a bit (about 0%) better at texture filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateThe Nvidia Titan X is a lot (more or less 29%) more effective at FSAA than the GeForce RTX 2080 SUPER, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!