Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX 470 4GB
IntroThe GeForce RTX 2080 SUPER makes use of a 12 nm design. nVidia has set the core speed at 1650 MHz. The GDDR6 RAM works at a speed of 1937 MHz on this particular model. It features 3072 SPUs along with 192 TAUs and 64 ROPs.Compare all that to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has set the core frequency at 926 MHz. The GDDR5 memory works at a frequency of 1650 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2080 SUPER should perform quite a bit faster than the Radeon RX 470 4GB in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be much (about 167%) more effective at texture filtering than the Radeon RX 470 4GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 2080 SUPER is superior to the Radeon RX 470 4GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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