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GeForce RTX 2080 SUPER vs Radeon Vega Frontier Edition

Intro

The GeForce RTX 2080 SUPER features a clock speed of 1650 MHz and a GDDR6 memory speed of 1937 MHz. It also uses a 256-bit memory bus, and makes use of a 12 nm design. It features 3072 SPUs, 192 TAUs, and 64 Raster Operation Units.

Compare that to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 RAM works at a frequency of 1890 MHz on this card. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 SUPER 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The GeForce RTX 2080 SUPER should in theory perform a little bit faster than the Radeon Vega Frontier Edition overall. (explain)

GeForce RTX 2080 SUPER 507904 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 12452 (3%)

Texel Rate

The Radeon Vega Frontier Edition is a little bit (more or less 12%) more effective at anisotropic filtering than the GeForce RTX 2080 SUPER. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce RTX 2080 SUPER 316800 Mtexels/sec
Difference: 36992 (12%)

Pixel Rate

The GeForce RTX 2080 SUPER should be a small bit (approximately 19%) more effective at full screen anti-aliasing than the Radeon Vega Frontier Edition, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce RTX 2080 SUPER 105600 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 17152 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 SUPER Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year July 2019 June 2017
Code Name TU104-450-A1 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1650 MHz 1382 MHz
Memory Speed 1937 GB/s 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 507904 MB/sec 495452 MB/sec
Texel Rate 316800 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 105600 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3072 4096
Texture Mapping Units 192 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors 13600 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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