Compare any two graphics cards:
VS

GeForce RTX 2080 SUPER vs Radeon Vega Frontier Edition

Intro

The GeForce RTX 2080 SUPER comes with core clock speeds of 1650 MHz on the GPU, and 1937 MHz on the 8192 MB of GDDR6 RAM. It features 3072 SPUs along with 192 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon Vega Frontier Edition, which has GPU core speed of 1382 MHz, and 16384 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 SUPER 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the GeForce RTX 2080 SUPER should be just a bit faster than the Radeon Vega Frontier Edition in general. (explain)

GeForce RTX 2080 SUPER 507904 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 12452 (3%)

Texel Rate

The Radeon Vega Frontier Edition is a bit (about 12%) better at texture filtering than the GeForce RTX 2080 SUPER. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce RTX 2080 SUPER 316800 Mtexels/sec
Difference: 36992 (12%)

Pixel Rate

The GeForce RTX 2080 SUPER will be a small bit (approximately 19%) more effective at FSAA than the Radeon Vega Frontier Edition, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce RTX 2080 SUPER 105600 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 17152 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 2080 SUPER Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year July 2019 June 2017
Code Name TU104-450-A1 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1650 MHz 1382 MHz
Memory Speed 1937 GB/s 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 507904 MB/sec 495452 MB/sec
Texel Rate 316800 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 105600 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3072 4096
Texture Mapping Units 192 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors 13600 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield