Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 2080 SUPER
IntroThe GeForce GT 1030 makes use of a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular model. It features 384 SPUs as well as 32 TAUs and 16 ROPs.Compare those specs to the GeForce RTX 2080 SUPER, which has a core clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also features a 256-bit bus, and uses a 12 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 SUPER should in theory be quite a bit superior to the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be much (about 683%) more effective at texture filtering than the GeForce GT 1030. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 2080 SUPER is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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