Compare any two graphics cards:
GeForce GTX 470 vs Radeon RX 5500 XT
IntroThe GeForce GTX 470 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM runs at a frequency of 837 MHz on this specific model. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.Compare those specifications to the Radeon RX 5500 XT, which has core speeds of 1717 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5500 XT should in theory be quite a bit faster than the GeForce GTX 470 overall. (explain)
Texel RateThe Radeon RX 5500 XT should be much (approximately 345%) faster with regards to AF than the GeForce GTX 470. (explain)
Pixel RateThe Radeon RX 5500 XT will be quite a bit (more or less 126%) more effective at FSAA than the GeForce GTX 470, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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