Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 5600
IntroThe Radeon HD 7950 3GB features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 ROPs.
Compare those specs to the Radeon RX 5600, which comes with clock speeds of 1375 MHz on the GPU, and 12000 MHz on the 6144 MB of GDDR6 memory. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon RX 5600 should theoretically be quite a bit faster than the Radeon HD 7950 3GB overall. (explain)
Texel RateThe Radeon RX 5600 will be quite a bit (approximately 96%) faster with regards to texture filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 5600 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.