Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon RX 5500
IntroThe GeForce GTX 650 Ti has a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon RX 5500, which features a clock frequency of 1670 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and uses a 7 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5500 should be 165% faster than the GeForce GTX 650 Ti overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 5500 will be quite a bit (more or less 147%) better at AF than the GeForce GTX 650 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 5500 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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