Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon RX 5600 XT
IntroThe GeForce GTX 650 Ti has a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon RX 5600 XT, which makes use of a 7 nm design. AMD has clocked the core speed at 1375 MHz. The GDDR6 RAM works at a frequency of 1500 MHz on this specific card. It features 2304 SPUs as well as 144 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5600 XT should in theory be quite a bit better than the GeForce GTX 650 Ti overall. (explain)
Texel RateThe Radeon RX 5600 XT should be quite a bit (approximately 233%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5600 XT is superior to the GeForce GTX 650 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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