Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 5600 XT
IntroThe GeForce GTX 970 uses a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 1664 SPUs along with 104 Texture Address Units and 64 ROPs.Compare all that to the Radeon RX 5600 XT, which comes with a clock speed of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 192-bit bus, and makes use of a 7 nm design. It is made up of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 XT will be 54% faster than the GeForce GTX 970 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 5600 XT is much (about 81%) more effective at anisotropic filtering than the GeForce GTX 970. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5600 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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