Compare any two graphics cards:
GeForce GTX 980 Ti vs Radeon RX 5600
IntroThe GeForce GTX 980 Ti features a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.Compare all of that to the Radeon RX 5600, which uses a 7 nm design. AMD has set the core speed at 1375 MHz. The GDDR6 RAM works at a frequency of 1500 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980 Ti is 14% faster than the Radeon RX 5600 in general, because of its higher bandwidth. (explain)
Texel RateBoth cards have exactly the same texel rate, so theoretically they should be equally good at at anisotropic filtering. (explain)Pixel RateThe GeForce GTX 980 Ti is just a bit (about 9%) faster with regards to FSAA than the Radeon RX 5600, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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