Compare any two graphics cards:
VS

GeForce 9400 GT 256MB vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 9400 GT 256MB makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR2 memory runs at a frequency of 400 MHz on this model. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Compare all of that to the GeForce 9600 GSO ASUS 512, which uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 RAM works at a speed of 500 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9400 GT 256MB 50 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 34 Watts (68%)

Memory Bandwidth

Theoretically speaking, the GeForce 9600 GSO ASUS 512 should perform much faster than the GeForce 9400 GT 256MB overall. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce 9400 GT 256MB 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The GeForce 9600 GSO ASUS 512 is a lot (more or less 500%) more effective at texture filtering than the GeForce 9400 GT 256MB. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce 9400 GT 256MB 4400 Mtexels/sec
Difference: 22000 (500%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9600 GSO ASUS 512 is a better choice, by a large margin. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
GeForce 9400 GT 256MB 2200 Mpixels/sec
Difference: 4400 (200%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9400 GT 256MB GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year August 2008 September 2008
Code Name G96a G92
Memory 256 MB 512 MB
Core Speed 550 MHz 550 MHz
Memory Speed 800 MHz 1000 MHz
Power (Max TDP) 50 watts 84 watts
Bandwidth 12800 MB/sec 16000 MB/sec
Texel Rate 4400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 2200 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 16 96
Texture Mapping Units 8 48
Render Output Units 4 12
Bus Type GDDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 65 nm 65 nm
Transistors 314 million 754 million
Bus PCIe x16 2.0, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield