Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 9400 GT 256MB features a GPU clock speed of 550 MHz, and the 256 MB of GDDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is made up of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare those specs to the GeForce 9600 GSO ASUS 512, which makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 memory runs at a speed of 500 MHz on this particular card. It features 96 SPUs as well as 48 TAUs and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO ASUS 512 will be 25% quicker than the GeForce 9400 GT 256MB overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 will be a lot (about 500%) more effective at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 will be a lot (about 200%) faster with regards to AA than the GeForce 9400 GT 256MB, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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