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GeForce 9500 GT DDR2 vs GeForce 9600 GSO 384MB

Intro

The GeForce 9500 GT DDR2 makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 memory works at a frequency of 500 MHz on this particular model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce 9600 GSO 384MB, which makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this model. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce 9600 GSO 384MB 84 Watts
Difference: 34 Watts (68%)

Memory Bandwidth

As far as performance goes, the GeForce 9600 GSO 384MB should in theory be quite a bit better than the GeForce 9500 GT DDR2 overall. (explain)

GeForce 9600 GSO 384MB 38400 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 22400 (140%)

Texel Rate

The GeForce 9600 GSO 384MB should be quite a bit (approximately 200%) more effective at AF than the GeForce 9500 GT DDR2. (explain)

GeForce 9600 GSO 384MB 26400 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 17600 (200%)

Pixel Rate

The GeForce 9600 GSO 384MB should be quite a bit (about 50%) faster with regards to full screen anti-aliasing than the GeForce 9500 GT DDR2, and able to handle higher resolutions while still performing well. (explain)

GeForce 9600 GSO 384MB 6600 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 2200 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 GeForce 9600 GSO 384MB
Manufacturer nVidia nVidia
Year July 2008 May 2008
Code Name G96a G92
Memory 256 MB 384 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1000 MHz 1600 MHz
Power (Max TDP) 50 watts 84 watts
Bandwidth 16000 MB/sec 38400 MB/sec
Texel Rate 8800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type DDR2 GDDR3
Bus Width 128-bit 192-bit
Fab Process 65 nm 65 nm
Transistors 314 million 754 million
Bus PCIe x16 2.0, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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