Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX Vega 56
IntroThe Radeon RX 5700 XT comes with a clock frequency of 1605 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 7 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.Compare that to the Radeon RX Vega 56, which has a clock frequency of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It features 3584 SPUs, 224 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5700 XT should theoretically be a bit superior to the Radeon RX Vega 56 in general. (explain)
Texel RateThe Radeon RX Vega 56 should be a bit (approximately 1%) more effective at anisotropic filtering than the Radeon RX 5700 XT. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5700 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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