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GeForce GT 1030 vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GT 1030 uses a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 memory works at a speed of 1502 MHz on this specific card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon RX 5700 XT 50th Anniversary Edition, which features a core clock speed of 1680 MHz and a GDDR6 memory frequency of 14000 MHz. It also makes use of a 256-bit bus, and makes use of a 7 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 205 Watts (683%)

Memory Bandwidth

As far as performance goes, the Radeon RX 5700 XT 50th Anniversary Edition should theoretically be a lot superior to the GeForce GT 1030 overall. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 409600 (833%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition is a lot (more or less 564%) better at anisotropic filtering than the GeForce GT 1030. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 228320 (564%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition should be a lot (more or less 431%) better at anti-aliasing than the GeForce GT 1030, and also will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 87280 (431%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year May 2017 July 2019
Code Name GP108-300 Navi 10
Memory 2048 MB 8096 MB
Core Speed 1265 MHz 1680 MHz
Memory Speed 6008 MHz 28000 GB/s
Power (Max TDP) 30 watts 235 watts
Bandwidth 49152 MB/sec 458752 MB/sec
Texel Rate 40480 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type GDDR5 GDDR6
Bus Width 64-bit 256-bit
Fab Process 16 nm 7 nm
Transistors 3300 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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