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GeForce GT 1030 vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 memory works at a speed of 1502 MHz on this particular card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon RX 5700 XT 50th Anniversary Edition, which makes use of a 7 nm design. AMD has clocked the core frequency at 1680 MHz. The GDDR6 memory is set to run at a speed of 1750 MHz on this particular card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 205 Watts (683%)

Memory Bandwidth

Theoretically, the Radeon RX 5700 XT 50th Anniversary Edition should perform a lot faster than the GeForce GT 1030 in general. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 409600 (833%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition will be quite a bit (about 564%) faster with regards to AF than the GeForce GT 1030. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 228320 (564%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 5700 XT 50th Anniversary Edition is the winner, by far. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 87280 (431%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year May 2017 July 2019
Code Name GP108-300 Navi 10
Memory 2048 MB 8096 MB
Core Speed 1265 MHz 1680 MHz
Memory Speed 6008 MHz 3500 GB/s
Power (Max TDP) 30 watts 235 watts
Bandwidth 49152 MB/sec 458752 MB/sec
Texel Rate 40480 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type GDDR5 GDDR6
Bus Width 64-bit 256-bit
Fab Process 16 nm 7 nm
Transistors 3300 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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