Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs GeForce 9800 GT 512MB

Intro

The GeForce 9800 GT 1GB has a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce 9800 GT 512MB, which comes with a GPU core clock speed of 600 MHz, and 512 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

Both cards have exactly the same texel rate, so theoretically they should be equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel fill rate, so in theory they should be equally good at at full screen anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9800 GT 1GB

Amazon.com

GeForce 9800 GT 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9800 GT 1GB GeForce 9800 GT 512MB
Manufacturer nVidia nVidia
Year July 2008 July 2008
Code Name G92a/b G92a/b
Fab Process 65/55 nm 65/55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 1024 MB 512 MB
Core Speed 600 MHz 600 MHz
Shader Speed 1500 MHz 1500 MHz
Memory Speed 900 MHz (1800 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 112 112
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 105 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 57600 MB/sec
Texel Rate 33600 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 9600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree